Slant Six Games has come out to clarify the latest in a string of lag-related issues to plague online PS3 shooter, Socom Confrontation.
It's not had the best run so far, and players are again finding issues with lag, which the developer says is a server-side issue.
Here's the official word:
We've identified a server side issue which is causing some default games (Medley games) to be created on the Japanese and Asian servers for North American players and vice versa. When this happens, players experience higher than normal latency as they are playing on servers which are not located locally. This issue was recently made worse when the number of North American hosted servers was reduced.
On Sunday, February 15th, we added back in the North American servers which were removed. This will partially solve the problem as more games will be created in North America. The server team is working on a fix for the root problem as quickly as possible and we hope to have something rolled out soon.
Please note, custom games are not affected by this issue. Playing custom games will avoid the latency issues until a server side fix for the problem can be deployed.
We would like to thank everyone who provide extremely valuable information in the forums which helped us track down the issue.
The game was released in US last year, but only made it to the UK PS Store last Friday following a delay because of Sony's "extremely tight production schedule".
We hope things start looking up for it, soon.