God of War III pt. 2

Interview: The second half of our chat with director Stig Asmussen

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I seem to remember one time when people complained that the PS2 was hard to program for... We were able to do some pretty cool things on that system deep within its lifecycle.

What's your opinion on what you've seen of Dante's Inferno so far? Is it a threat to Kratos?

Stig Asmussen: Outside of a few previews and a high-res trailer, I haven't really seen much of the game. So far though, the impressions from the press sound really good.

Some of the guys who used to work on GOW are working on Dante's. Really good guys. I hope they make a fantastic game that serves as good competition for us. I think using Dante's Inferno as a theme could really cook into something special - it is a very rich world to draw from.


As far as a threat to Kratos goes, I hope so. We need more great games in this genre!

What did you think of Devil May Cry 4?

Stig Asmussen: Gameplay wise I think it is pretty fantastic! We have learned a ton from that series and it has given us a great deal of inspiration. The combat in the game is always a topic of conversation in the studio.

I remember when I played the first Devil May Cry several years back. I was working at Midway Games. We fired it up at work and everyone's jaw dropped. It instantly received the name 'Game Developers May Cry', because we just wanted to go home and cry because we didn't think it was possible to make a game that awesome!

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