Modern Warfare 2: Authenticity over realism

Entertainment more important than simulation, says Infinity Ward

Modern Warfare 2 may seem to capture the chaos you'd imagine of war - and look stunningly realistic too - but studio head Vince Zampella says Infinity Ward aims for entertainment, not simulation.

"We go for authenticity not realism," Zampella told Official PlayStation Magazine. "We're not making a sim, we're making entertainment. We want it to look real like an action movie."

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Zamplella explains why the futuristic weapons, like a tripod gun that uses lasers to detect and shoot enemies, don't ruin the game's authenticity. "You see a guy in an action movie, what he does is a little over the top. It makes for a great movie."

Elsewhere in OPM's huge 11-page feature, the mag details an open-world level set in Brazil, which it describes as a "huge sprawling shanty town full of multiple routes and areas." But IW won't go overboard with open-world mechanics, insists Zampella.

"We do it where it fits and doesn't make the game worse," he explained. "There isn't any mandate that every level has to be a wide open sandbox. There are certain levels like this where it fits naturally."

Put its November 10 release in your diary (if you're female). Or just write it in permanent marker on your FACE.

Read the full feature in issue 33 of the UK Official PlayStation Magazine on sale now. And check out all of our Modern Warfare 2 coverage here.