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16 Reviews

ArmA 2

If you've got the time and patience, you won't find a better war game

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The rest relies on your understanding of the provided intel, an ability to prioritise and a calm, patient approach. You're not led through the space, you don't have any overriding orders other than your own initiative, and this is precisely the reason to play ArmA 2. During my patrol, things got nasty. I blundered across an insurgent camp because I was using the freelook camera to admire the gorgeous forestry. My team were given permission to engage and we slaughtered the little squad easily enough. I was too focused to notice a truck moving in from the rear.

One of my squad screamed and his icon turned a worrying shade of red. I hit the grass and desperately summoned the map screen to see what I'd missed. Soldiers were fanning out from the truck, I was one man down and face first in the dirt. The camouflaged enemy were only visible thanks to their movements, so I was shooting where they'd been, not where they were. Squad members were shouting positions and returning fire. Fubar.

ArmA 2 does this a lot. The chaos of war is never as loud or scripted as Call of Duty makes it feel. It's just you trying to outthink a capable, deadly enemy. I died and restarted. In the second patrol, I was given an order to help and assist with a downed helicopter that never occurred in the first playthrough. Dynamically generated missions? Brilliant!


If the main set of missions isn't enough (and it won't be), you can use the game's editor to create a single or multiplayer mission anywhere on the map. Feed the game intro and outro conditions, plonk down some enemies, bases and vehicles and set the thing in motion. It can be done via a simple UI: load up a multiplayer server, and there's an option for a wizard that'll help you create and host a game. It's as easy or as diverse as you want it to be. Slightly more complicated sessions can be created in the editor, setting waypoints for troops and vehicles. Higher-end players will find a scripting language in-game of frightening exactitude. If you do pick up ArmA 2, this is where you'll find yourself six to twelve months from now. It extends the game to a ludicrous degree, giving you freedom to create whatever scenarios you choose.

Multiplayer is another boon. The games can be as small or as big as you choose. For example, there's been a shift in ArmA 1, dictated by its remarkable community, toward a RTS-style of multiplayer game that takes advantage of the massive landmass. The commander builds a base, helicopter pilots ferry ground troops, jets scream overhead. It's never as simple as deathmatch: there are ongoing campaigns between factions, with multiple objectives, squads, even civilians. This community has sustained Bohemia since Op Flash, generating missions, fixes, new islands, new factions, and more for both games. Buying ArmA 2 with an expectation of more of the same would be a good investment.

Yet ArmA 2 has issues beyond the occasionally twitchy AI. Most importantly the engine and technology only felt smooth on my work PC: an overclocked, water-cooled mammoth the specs of which you'll find on the review intro page. On my more modest Q6600, Radeon 4870 PC at home, it struggled to top 20 frames per second. I still feel the UI needs a complete overhaul, to make the experience smoother.


It's fine being complicated, but I really see no need for the multiple button presses and myriad menus you're required to grapple with. Yet Arma 2 continually wowed me. I subjected my squad to frequent helicopter rides just to sit watching the world pass below, wondering what would happen if I ordered the chopper pilot to drop us off in the villages below. One mission was interrupted by one of our recon planes being shot out of the sky by a rocket, which had nothing to do with anything. I've yomped through forests to stumble across tank battles in full swing without me.

The singleplayer storyline genuinely takes the ArmA series and war games to new places, and the multiplayer, although I've not yet had the pleasure of a 50+ player battle, has all it needs to bring you back when you're done. Even a ten-minute fiddle in the editor gives you something fun to do.

If ArmA 2 hooks you in, you've just found a war game capable of providing infinite entertainment, and that's astonishing.

Buy ArmA 2 - Play / Amazon

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The verdict

A brilliantly in-depth and vast war simulator that rewards your patience. But buyer beware: this game has AI issues.

Bohemia Interactive Studio
505 Games