Fallout studio Bethesda Softworks has acquired id Software, it's announced. We're not joking.
ZeniMax, the parent company of Bethesda, has confirmed it's completed the acquisition of the veteran Doom and Quake developer, though "upcoming releases previously committed to other publishers", i.e. EA and Rage, aren't affected.
According to the release id Software will continue to operate as a studio under the direction of founder and tech guru, John Carmack. "No changes will be made in the operations of id Software in the development of its games," says Bethesda.
"All the principals at id Software have signed long-term employment contracts, assuring they will continue in their roles developing games at the studio," it says.
Todd Hollenshead, CEO of id Software, said of the transaction: "This was a unique opportunity to team with a smart, sophisticated publisher like Bethesda Softworks where the interests of the studio and the publisher will be fully aligned in the development and marketing of our titles. In addition, we will now have financial and business resources to support the future growth of id Software, a huge advantage which will result in more and even better games for our fans."
Carmack said of the deal: "This puts id Software in a wonderful position going forward. We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them.
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"We will be bigger and stronger, as we recruit the best talent to help us build the landmark games of the future. As trite as it may be for me to say that I am extremely pleased and excited about this deal, I am."
Robert Altman, CEO of ZeniMax chucked in his 2p: "We, along with many others, consider id Software to be among the finest game studios in the world, with extraordinary design, artistic and technical capabilities. They have demonstrated, repeatedly, that rare ability to create franchise properties that are critical and commercial successes. Our intention is to make sure id Software will continue to do what they do best - make AAA games. Our role will be to provide publisher support through Bethesda Softworks and give id Software the resources it needs to grow and expand."
If it means more games from id and less farmed out to other developers, then we're pleased.