And then the really cool thing with the game is seeing what happens when you pick an origin story later in the game - like the way that characters get to know you.
It's not likely that we'll have a demo ready for release, but very shortly after we'll probably figure out some parameters where we chop the game into pieces and make them available for people to experience.
There was controversy over the sex scenes in Mass Effect, and now there are some in Dragon Age. It's common in films, but do videogames need scenes of this nature to portray a story?
Zeschuk: I don't think they need to have them, I think that in certain types of games it makes sense to have them. It's interesting because I think the Mass Effect thing was completely over-blown.
There wasn't even really nudity; it was like the side of a leg. I think some of the press took huge advantage of the situation. The reality was that it was the kind of stuff you'd see on evening television.
That said, I think from our perspective we want to reflect real human relationships. If you're trying to have a relationship with a character we want to reflect that and the impact of the connection with that character. And if that involves some sort of intimate scenes, we want to provide those for the player.
It's based on the fact that this is a sophisticated mature experience. The same way that a kid's anime or cartoon will have a different style of content in it than a really serious drama, this is like a serious drama. Really what we're going for in all cases is emotional engagement, some kind of impact.
I think that's not to say we should overdo it, but very simply we want to say: 'Here's a character, we want this to happen. How can we make this impactful?' Whatever comes from that, we evaluate it and put it in the game if it makes sense.
Look out for the second part of the interview on CVG soon.