Interviews

Interview: Hideo Kojima

Interview: Metal Gear creator talks MGS: Peace Walker

Teaser sites and rumours had gamers speculating the arrival of a new Metal Gear Solid game at this year's E3. But they didn't get one - they got three. Hideo Kojima and his team have been busy.

Konami has forwarded us this Q&A with the series creator, talking mainly about Metal Gear Solid: Peace Walker - that's the PSP one, currently down for a vague 2010 release.

I bet many users had expected the next MGS5 announcement. When did you start this project?

Kojima: I actually had the plan for this project in mind while working on MPO. Back then, I intended to place the project in the hands of the next generation of creators at Kojima Productions. However, in the end, I felt that it was still a little too early to leave it completely in their hands, so I decided to take the reins.

Zoom

This game is an MGS5-class game. I am supervising, designing, producing, directing, and editing this title together with the MGS4 team. Therefore in that sense, Metal Gear Solid has not ended, and the Metal Gear Saga continues.

You have been telling for many years that your ultimate theme is "Anti-war and Anti-nuclear weapon". Does this theme continue in this title?

Kojima: Absolutely. The Metal Gear Solid series has always featured "Anti-war" and "Anti-nuke" themes. This title is no exception.

Kojima: In the event of an attack from a neighbouring country, I believe that finding a solution through diplomacy is ideal. However, the fact is that even peaceful countries with no intention of retaliating still maintain armies just for the sake of deterrence. I am sure there are varied opinions regarding this subject, but I believe that it is our generation's role to "create peace through discussion."

What makes things complicated is that the youth of today have been born into a world where the current situation is the norm, so it's difficult to convey this message. That is why my hope is to have players ponder and learn about why there are people who advocate the "need for armies, military power, and nuclear weapons" so that they may realize "why things turned out the way that they did" while they play this game.

I understand that it is a tactical espionage action game but could you provide some explanation for bringing this title to the PSP platform? I saw 4 Snakes in the trailer presented at E3, is this co-op?

Kojima: The game will be stealth-action based. I can't reveal too many details yet, but we are implementing features that can only be realized on the PSP platform that I believe everyone can look forward to. The game will be a little different from the Metal Gear that players have come to know.

Zoom

However, the story can be replayed numerous times and the game is full of challenges to complete, so I feel that this title will really satisfy players with its long-lasting play time. Just as an example, do you recall the cardboard box at the end of the Peace Walker trailer? In addition to that two-man box, we are preparing a variety of other different cardboard boxes this time around.

To give a little more insight into the game, you can, how shall I say... customize Snake according to your preferences and determine what kind of soldier you will use prior to embarking on your mission.

For example there's heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons. Or, there are other configurations that won't allow you to carry many weapons, but will allow you to be light on your feet. We will be preparing a variety of other types as well. Being able to make decisions and plot a strategy will be one of the really enjoyable features of this title.

  1 2
  Next

Comments