Throughout the single-player modes, Tekken 6 remembers your win/loss record for each character and displays it underneath your lifebar. Hardly unique amongst fighting games, but its prominent placing on the screen does help spur you on. Not so successful, however, is the dire 'Scenario' mode, which whisks the crew from their one-vs-one comfort zone into the unfamiliar territory of a scrolling beat-'em-up. It's disastrous, riddled with rigid controls, uninspired enemies and boring bosses. Trying to squeeze some fun out of it is like trying to squeeze an egg out of a badger. Just ignore it. It might go away.
Tekken 6 reveals its thrills and spills far more readily than its nearest 3D competitor, Virtua Fighter 5, but ultimately it's a shallower experience. Part of us wants to give this 46% for its reluctance to move with the times, and part of us thinks 96%, mostly because we like being quoted on boxes. On balance, however...
Not the best Tekken, but the biggest. Still daft, still fun, still second rate.
- Fast and furious
- Rage gauge is good equaliser
- Design is archaic in 2009