2K's detailed every Plasmid and Tonic and BioShock 2, so look away now if you want to keep all the surprises for the game's February 9 launch day.
Earlier this month PSM3 and PC Gamer gave the sequel 93 and 90% respectively in their BioShock 2 reviews - as if you needed more reason to be excited.
You can see the first half below and the rest on MTV Multiplayer.
Plasmids are the equivalent of magic in the world of Rapture. Using "eve," you can unleash all sorts of interesting attacks right from the palm of your hand. Many of the plasmids from the first "BioShock" return in the sequel, but they've all been given interesting enhancements. Most plasmids can be purchased at the Gatherer's Garden vending machines, while some will be given to you throughout the story.
(Note: These are only the single-player plasmids. There are some multiplayer-exclusive plasmids to unlock, but we'll save those for another time.)
Level 1 - Fire lightning from your hand. Shoot water to cause it to become electrified, killing enemies standing in it.
Level 2 - Charge up a lightning attack and release it. Lightning will arc to multiple enemies.
Level 3 - Charge up to fire an extended beam of lightning (think "Ghostbusters"). Also, every non-charged shot will cause lightning to arc between enemies.
Level 1 - Pick up objects and dead enemies and use them as projectiles.
Level 2 - Pick up heavier objects and do more damage with thrown projectiles.
Level 3 - Pick up all moveable objects as well as living creatures (!) like splicers.
Level 1 - Throw a ball of energy which will cause security cameras, turrets and bots to attack anything targeted.
Level 2 - Charge up to summon up to two friendly security bots.
Level 3 - Charge up to summon boosted security bots.
Level 1 - Throw a ball of fire, igniting a single targeted enemy. Set oil slicks ablaze, dealing fire damage to anyone standing nearby.
Level 2 - Charge up a fire attack and release it. A fire bomb will be unleashed, igniting multiple enemies at once.
Level 3 - Charge up for a flamethrower attack. Also, every non-charged shot will be an area-effecting fire bomb.
Level 1 - Become an invisible scout who can move throughout the world without threat of attack. You can fire plasmids, but you'll have to return to your physical body (which remains in place) to progress.
Level 2 - While scouting, you're also able to hack security and vending machines.
Level 1 - Throw a ball of ice, freezing foes for a brief period.
Level 2 - Charge up and attack to freeze a foe in a solid block of ice. They remain frozen for longer and can be used as a telekenisis projectile.
Level 3 - Charge up for a beam of ice attack. Also, single shots cause enemies to become a solid block of ice.
Level 1 - Throw a ball at a splicer to enrage it, causing it to attack anything nearby (including you).
Level 2 - Charge up and hit a targeted splicer to make it an ally for a few minutes. The splicer will follow you around and fight for you.
Level 3 - Charge up and hit a Big Daddy to make him friendly for a few minutes.
Level 1 - Set a proximity trap on the ground. Enemies that walk over it will be thrown high in the air and land hard, causing damage.
Level 2 - Traps can now be charged with attack plasmids like fire, ice and electricity, dealing specific kinds of damage.
Level 3 - Traps can be placed on walls and ceilings.
Level 1 - Send a swarm of bugs and home in on an enemy, causing damage.
Level 2 - A single swarm can now attack multiple enemies.
Level 3 - Enemies killed by swarms will become proximity swarm bombs. Enemies that walk over the hive corpse will be attacked by the swarm.
Level 1 - Create a decoy of yourself, distracting enemies.
Level 2 - Decoy will reflect damage back at enemies.
Level 3 - Decoy will reflect damage and heal the player as it takes damage from enemies.
Sorry, there's one plasmid I'm not allowed to talk about until after the game releases. But trust me, it's worth the wait.