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Chris Taylor's Kings and Castles detailed

New RTS details from the king of the genre

Gas Powered Games has revealed it's next big things is 'Kings and Castles', an "epic real-time strategy game" for PC and next-generation consoles. They probably DON'T mean PS4 or Xbox 720 though.

Here's the release - tell us what you were expecting from the Supreme Commander team in the comments below.

REDMOND, Wash. - February 15, 2010 - Gas Powered Games announced today that work has started on Kings and Castles, an epic real-time strategy game for the PC and next-generation consoles. This one-of-a-kind experience will let players take on the role of one of three powerful kings who are vying for control of an all-new, original fantasy world.

"We're doing something different this time around," said Chris Taylor, Creative Director of Gas Powered Games. "We want to take our fans on a great adventure with us. They'll get to go behind-the-scenes and watch the game come to life from start to finish."

Using the game's website (www.kingsandcastles.com) and social networking sites like Facebook and Twitter (follow DeathBot9, Chris Taylor's personal account), GPG will give its fans a (mostly) unfiltered look inside the development process of Kings and Castles. "Synergy will be leveraged, and paradigms will be established," said Taylor. "More importantly, buzzwords will be utilized."

GPG will be posting regular updates about Kings and Castles on its website. The first video blog went live today. It contains graphic scenes of wood chopping, chickens, and the obligatory horse biting.

Future installments will take fans step-by-step through the design process, discussing the creation of prototypes, the work that goes into creating the visual look and feel, while others will cover the proper care and feeding of chickens.

Kings and Castles will utilize the state-of-the-art RTS technology that Gas Powered Games has pioneered with its previous titles. Key features include the ability to zoom to any level, incredible maps, and eye-popping visuals that will run on a wide range of systems.

"We also promise to gouge evil from its shell at least once, or maybe twice," said Taylor. "But not three times. That would be weird."

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