Blizzard thinks about console MMOs 'all the time'

Lack of keyboard and quality control major issues

World of Warcraft's lead producer J. Allen Brack has said that Blizzard thinks about how to bring an MMO to consoles "all the time".

Brack discussed the technical limitations that stop consoles from embracing MMOs, such as limited hard drive space and the lack of a keyboard.

"In the case of WoW, we talk about it all the time," he said. "How would we bring WoW to the console?"

"There's those technical challenges, there's patching challenges, there's the quality controls that we have vs. the quality controls that say, a Microsoft or Sony or Nintendo has," he explained.

"All those things sort of raise the bar in terms of the challenges and then specifically in the case of WoW, WoW was designed to be a keyboard game and its control scheme and its camera controls and the number of abilities that you have and the spells and how things work are very keyboard-centric. The idea of translating that to a gamepad is a very, very challenging proposition."