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Doctor Who: The Adventure Games interviews: Steven Moffat and Charles Cecil

We talk to the man behind your favourite Dr Who episodes and the creator of Beneath a Steel Sky and Broken Sword.

The new episodic Doctor Who games from the BBC are being developed by Charles Cecil and Sumo Digital, and written by Doctor Who writers Steven Moffat and Phil Ford. We got to talk to them, and others involved with the game. Here's the transcript, in two parts.

Steven Moffat, Head Writer, Doctor Who Series Five
Credits: 7 episodes, including The Empty Child, The Girl in the Fireplace, Silence in the Library, and Blink
Piers Wenger, Head of Drama, BBC

Moffat: There should have been [a Doctor Who game] ages ago. It's like - they should have had a sonic screwdriver toy 20 years ago. It's ridiculous there isn't one. Doctor Who is a television show which is almost structured like a computer game. I mean, I played stuff like Tomb Raider and thought "I wish this was Doctor Who". In fact, I once had a little software patch which turned Doom into Doctor Who. It's simply overdue. It's not "Why now?", it's simply "Why wasn't it ages ago?" It's a natural. We're hardly forcing Who into a new shape - it's authentically Doctor Who.

Wenger: There's clearly such a huge appetite for Doctor Who, in all its forms. Whether it's web content or the shows. We're just responding to the endless need for content around Doctor Who and trying to think of an innovative way of satisfying the urge for the Doctor and his adventures. This seemed a really unique way of allowing the audience - the young people especially who watch and love the show - to be immersed in it.

Moffat: One of the things about Doctor Who which does make it unique is that people just don't just consume it. People don't just watch. They always want to have their own go at it - speaking as someone who did. Kids have always made up their own monsters, always wanted to be in their own episodes. Everyone wants a go at it.

Wenger: Everyone wants to be the doctor.

Moffat: Or the companions. One or the other. I used to hate it when I was a kid, where the Doctor Who annual wouldn't fit [into the continuity]. It wasn't right. I wouldn't think it was authentic. These [Adventures] are intimately part of the Doctor Who universe, and are consistent with it.

Aspden: We're learning so many of the values and principles of the brand. Even when realising characters - the look and feel of make-up, of costume... is true to how it's realised on the TV series. That's something that's quite unique.

Moffat: We long to go to alien planets - to blow up the center of London and go on the underground in a post-apocalyptic world. We've just seen a scene which we couldn't physically do. I mean... we could do it, but there would be five cheap episodes afterwards. There's things we can do there which we won't do elsewhere.

PC Gamer: Do you have a plan to make it tie in specifically with the series? As in, have elements which specifically pay off in one or the other?

Moffat: To be honest, no. You try to make any individual thing complete in itself. But Doctor Who spins off ideas all the time anyway. That's what it's like.

Something that's vital to me when thinking of a script is "What are the kids going to play at in the playground about this show?". How are they going to play the weeping angels, as it were. That's why it fits beautifully into a computer game, because they can go and play with the actual toys they've seen on camera. Doctor Who has always been a game in that sense.

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