Just Cause 2 developer Avalanche has told CVG that popular DRM solutions - such as Ubisoft's 'always on' protection - "punish" legal purchasers of games.
Ubisoft's DRM protection has caused outrage amongst PC gamers - with some industry insiders referring to it as the "ultimate rubix cube for pirates".
However, Avalanche boss Cristofer Sundberg told CVG that this and similar DRM measures are a sign of a "scared" market - and that they stand to penalise the dedicated PC gamers the market needs.
"Games have become a luxurious form of entertainment and piracy has scared the market to start implementing ridiculous DRM solutions that only limits the consumers that actually PAY for their games, not stopping the pirates," he told CVG.
"As PC sales constantly dropping, they are a small group of very dedicated PC players who deserves a game designed for them and I strongly believe that PC games and console games are two completely different games.
"If we constantly keep on delivering console ports and not games design for the PC player, the PC market will suffer from bad sales, piracy and bad DRM solutions. I strongly believe that most PC players are online players and online games are so much easier to design that we both protect the developer against piracy - and the consumer against a limited game experience.
Sundberg also called for more respect for the PC medium from publishers.
He added: "I wish that future PC projects are treated just the same way as we would treat Wii, PSP or DS - they are treated as separate projects in order to deliver a different but equally entertaining experience to all players."
Other publishers have tried alternative DRM solutions - such as Sega's approach with Alpha Protocol.
Avalanche's Just Cause 2, meanwhile, used no such DRM on PC - but still managed to hit No.1 in the UK in March.
To see why, check out our Just Cause 2 review here.