Interviews

F.E.A.R 3

We catch up with new developer Day 1 Studios...

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From Silent Hill to Project Zero and Dead Space, the games industry has become pretty good at terrifying its consumers. Could F.3.A.R be the scariest game yet?
Yes. We indeed do believe F.E.A.R. 3 will continue carrying on the franchise's tradition of scaring the pants off players in unsettling atmospheres and through unpredictable events.

In fact, we have developed a generative system that allows players to experience the scares of F.E.A.R. 3 in a fresh and dynamic way each time they play. Whether playing co-operatively with a friend or alone in the dark by themselves, the generative system will keep the players on the edge of their seats.

Did you lead development on PC, PS3 or Xbox 360 - and why did you take this decision?
F.E.A.R. 3 is being concurrently developed on all three platforms. This allows us to ensure that each platform is performing at the high standards gamers demand as the product is developed.

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How do the console versions of the game stack up against the PC release in terms of performance?
We are working hard to make sure that the console versions of the game run smoothly and maintain a high level of visual fidelity that is comparable across all SKUs.

Are you already working on DLC for the title - and which direction could this take?
We are discussing plans for DLC but are not ready to share details at this time.

The story of F.E.A.R is all-important. Is there scope for this to run into F.E.A.R 4, 5, 6 etc.?
We are focused on providing a very satisfying conclusion to F.E.A.R. 3. The F.E.A.R. universe certainly is a rich universe though, so any future titles should have no problem finding conflict and subject matter for further inspiration.

Have you added any motion control compatibility into the title?
While we do think motion control is a compelling interface for gaming we have decided that it does not fit our plans for this title at this time.

How do you think Natal and Move will fit into the future of FPS titles? Will there still be a space for the humble joypad?
Natal and Move certainly are innovative interfaces that allow us to experience familiar genres in new ways and will also most likely allow us to gain an even stronger feeling of immersion on our long journey of actually creating a true to life Holodeck.

How long do we have to wait until F.E.A.R 3D?
That's an interesting idea! Horror games in general certainly could benefit from some of the in-your-face properties of 3D. Imagine Alma reaching out from around a corner to grab you in 3D...

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