LucasArts has dismissed a Star Trek-style 'reboot' for the Star Wars franchise, telling CVG that it still has "a strong desire" to use gaming to re-imagine the franchise.
Speaking in a recent interview (read part one now), exec producer Hayden Blackman argued that Star Wars doesn't suffer the same plotpoint clashes as comic books like Spider-Man.
"Not really," he said when asked if the Lucas companies were discussing a franchise 'reboot'. "We don't necessarily perceive it in the same way of there being all these divergent threads.
"When I started at the company 13 years ago I worked on this reference project that was an encyclopedia, and I was warned when I first took the job that I was going to have difficulty dealing with continuity conflicts - but there weren't that many, there were a handful.
"LucasArts licensing does a really great job of keeping everything consistent and having it make sense," he added.
"If there is ever a conflict they find really creative ways to explain away that conflict, so I don't feel like its like a lot of comic book companies where they have so many timelines in so many different worlds that they need to collapse them all.
"We don't have that same problem, what we do have a strong desire to do is to re-imagine Star Wars, based on the medium and that's what we did with Force Unleashed 1.
"That's where the idea for the over the top Force powers came from, but from a story standpoint we never use the story to explain why the powers were all over the top, that's the way the Force is portrayed in our particular medium and fans love that."
In the same interview Blackman revealed LucasArts has "kicked around" ideas for more games based on the classic Star Wars trilogy, telling us he'd love to see a new release of Super NES classic, Super Star Wars on Xbox 360.