The other main genuine complaint is that the game has the potential to be a bit buggy at times. This is a fair point, though really it's very rare that a software crash occurs - and we understand Blizzard are working on it with a patch very soon.
These sorts of very minor tech issues are par for the course in PC gaming, but the publisher has always been good at updating and tweaking games in the past - and there's no reason to believe it's going to stop now.
StarCraft II: Wings of Liberty is in many ways is the culmination of the RTS genre to date. It takes the best of what has come before, and tightens it up into a totally accessible, yet deceptively complex pinnacle.
Like all great games - be it chess or Counter Strike - its easy to learn, and very difficult to master. It's traditional, slick, accomplished; perfectly balanced gameplay will likely keep it on the competitive gaming scene for many years to come, and with good reason.
Minor niggles such as a slightly dated look and a smaller scale than we've seen elsewhere are the price of such smooth-running gameplay - and the micromanagement that allows room for interpretation and playing style is a treat.
Ultimately, it's a price worth paying. As one of the most anticipated games of all time, Blizzard had a great deal on its shoulders with this. We're pleased to say it doesn't disappoint.
The pinnacle of RTS multiplayer gaming
- Perfectly balanced combat system
- Slick, fast, instantly accessible game play
- New Battle.net makes setting up multiplayer games easy as pie
- Some may find scale limited