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Capcom on 3DS dev costs: 'No dramatic rise'

Capcom's cross-platform MT Framework fully compatible with new handheld

Capcom has said doesn't "expect to see a dramatic rise in costs" for development on the new Nintendo 3DS, thanks its compatibility with the firm's MT Framework development engine.

"By employing our original game development engine the 'MT Framework', we are able to streamline the basic development processes with those for other consoles," it told investors during a recent Q&A. "Thus we don't really expect to see a dramatic rise in costs," it added.

When asked if this meant that the 3DS would become a part of the firm's multiplatform strategy, it said: "The MT Framework is tailored to the unique features of each individual platform, and we upgrade it as needed. The Nintendo 3DS is one of the platforms for which the MT Framework is compatible.

"This doesn't mean that we necessarily adapt a title to each console when we release it; rather the company comprehensively considers all the game elements when choosing which platform to develop the game for.

Nintendo president Satoru Iwata has previously admitted that development costs for games that fully utilise the 3DS may approach that of Wii games.

In the same Q&A Capcom said neither of its currently announced 3DS games, Super Street Fighter 3D and Resident Evil Revelations, are expected to be released before April next year.

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