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Medal of Honor vs Modern Warfare 2 vs Bad Company 2

Who will be king of 2010's online warzone?

When EA launches Medal of Honor the top of the dusty warzone FPS ladder is going to start getting a little crowded.

For this reason PSM3 magazine has broken the essentials down to show just how the big three compare.

MEDAL OF HONOR

Maps
Only two maps in the Beta. One is a small COD-style stage (Kabul), the other a small Battlefi eldesque stage (Helmand).

Shooting
Very much pressed from the Modern Warfare mould. Twitchy, consistently accurate shooting means you rarely use ironsights.

Zoom

Perks
Get a kill streak and you unlock a thin choice of special abilities, including a mortar strike and an Intel boost.

Weapons
Decent opening armoury, with better weapons later. Extra kit and weapon variety is uninventive next to its rivals too.

Variety
We've seen two modes. One is Team Deathmatch, the other Team Assault, which is a diet version of Bad Company's Rush.

Splash Damage
Grenades and RPGs are weak. They balance close-quarter scraps, but feel nerfed on the more open levels.

Community
There's so little talking on the MOH Beta that we wonder if the voice comm is actually
active at the moment.

Technical Issues
This is a Beta, so expect crash-outs and freezes every couple of games. We can't draw hard conclusions quite yet.

MODERN WARFARE 2

Maps
Mostly compact stages that reward camping and quick trigger fingers. Great use of verticality to create killzones.

Shooting
Snappy, twitchy aiming makes this the fastest shooter on PS3. Action is smooth and brutally satisfying, but lacks deeper strategy.

Perks
Smart player upgrades that cover almost every aspect of play, plus mid-mission boosts? MW2 is king of perks.

Weapons
Subtle differences really allow you to find a set-up that suits your style. Starter guns feel soft, so it's tough for newbies.

Variety
Modes are variations on classic themes like Capture the Flag and Team Deathmatch. Not original, but enjoyable.

Splash Damage
Sometimes just lobbing a grenade around the corner and hoping for the best works. Splash damage a bit too powerful in MW2.

Community
This is where, amongst others, the douche bags go to play online. It's a hostile environment with limited sense of (friendly) community.

Zoom

Technical Issues
Servers are rock solid. The only problems arise from players with quicker connections having a slight lag advantage.

BATTLEFIELD: BAD COMPANY 2

Maps
Bigger scale maps really complement Bad Company's squad-based gameplay. Smartly designed multi-stage levels keep long games feeling fresh too. Oh and you can destroy most of the maps too...

Shooting
Slower-paced than MW2, but rock solid. You're less likely to headshot from a big distance, forcing you to think tactically.

Perks
Here 'perks' are focused on squad play. Medics
unlock med-kits, and de-fibs, engineers get vehicle repair etc.

Weapons
Less variety than MW2, but made up for by the inclusion of vehicles. Starter kit, again, is poor but there's no 'super gun'.

Variety
Only four game types out of the box, and
they're quite similar. Rush is the highlight. Vehicles add big variety, though.

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