When EA launches Medal of Honor the top of the dusty warzone FPS ladder is going to start getting a little crowded.
For this reason PSM3 magazine has broken the essentials down to show just how the big three compare.
MEDAL OF HONOR
Only two maps in the Beta. One is a small COD-style stage (Kabul), the other a small Battleﬁ eldesque stage (Helmand).
Very much pressed from the Modern Warfare mould. Twitchy, consistently accurate shooting means you rarely use ironsights.
Get a kill streak and you unlock a thin choice of special abilities, including a mortar strike and an Intel boost.
Decent opening armoury, with better weapons later. Extra kit and weapon variety is uninventive next to its rivals too.
We've seen two modes. One is Team Deathmatch, the other Team Assault, which is a diet version of Bad Company's Rush.
Grenades and RPGs are weak. They balance close-quarter scraps, but feel nerfed on the more open levels.
There's so little talking on the MOH Beta that we wonder if the voice comm is actually
active at the moment.
This is a Beta, so expect crash-outs and freezes every couple of games. We can't draw hard conclusions quite yet.
MODERN WARFARE 2
Mostly compact stages that reward camping and quick trigger ﬁngers. Great use of verticality to create killzones.
Snappy, twitchy aiming makes this the fastest shooter on PS3. Action is smooth and brutally satisfying, but lacks deeper strategy.
Smart player upgrades that cover almost every aspect of play, plus mid-mission boosts? MW2 is king of perks.
Subtle differences really allow you to ﬁnd a set-up that suits your style. Starter guns feel soft, so it's tough for newbies.
Modes are variations on classic themes like Capture the Flag and Team Deathmatch. Not original, but enjoyable.
Sometimes just lobbing a grenade around the corner and hoping for the best works. Splash damage a bit too powerful in MW2.
This is where, amongst others, the douche bags go to play online. It's a hostile environment with limited sense of (friendly) community.
Servers are rock solid. The only problems arise from players with quicker connections having a slight lag advantage.
BATTLEFIELD: BAD COMPANY 2
Bigger scale maps really complement Bad Company's squad-based gameplay. Smartly designed multi-stage levels keep long games feeling fresh too. Oh and you can destroy most of the maps too...
Slower-paced than MW2, but rock solid. You're less likely to headshot from a big distance, forcing you to think tactically.
Here 'perks' are focused on squad play. Medics
unlock med-kits, and de-ﬁbs, engineers get vehicle repair etc.
Less variety than MW2, but made up for by the inclusion of vehicles. Starter kit, again, is poor but there's no 'super gun'.
Only four game types out of the box, and
they're quite similar. Rush is the highlight. Vehicles add big variety, though.