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R.U.S.E 'won't short-change PC gamers'

RTS hasn't been dumbed down for multiformat release - Ubisoft

Ubisoft has guaranteed PC gamers that upcoming RTS R.U.S.E hasn't been dumbed down just because it's being ported to console.

R.U.S.E - which is released on PS3, 360, Mac and PC next month - is set during World War 2 and, as its name suggests, gives you the option to bluff your opponent.

It has won early acclaim for its colourful art style and giant maps - and has even been likened to RTS classic Supreme Commander.

"Well obviously R.U.S.E. is not a console port," the game's senior producer Mathieu Girard told CVG.

"It is a lead PC title, which had a parallel development for the consoles. We managed to have a very simple and cool interface, but at no point did we sacrifice the depth of the game because of the console.

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"So we are not trying to sell a simple game to PC gamers. R.U.S.E. is a deluxe strategy game made for them."

Girard was keen to distance the title from last month's smash RTS StarCraft II.

"We are different games," he added. "R.U.S.E. focuses on grand strategy, strategic movements, building a battle plan, and of course deceiving your enemy.

"The Score system of R.U.S.E. is unique, and the issue of a match is rarely determined in the first minutes. Also R.U.S.E. is a very open game, meaning you can access airplanes and prototypes right away. This means you will not see all gamers follow the same exact critical path at the beginning of the match."

The title was delayed by Ubisoft earlier this year so that the multiplayer mode could be improved - and so more polish could be added to the design.

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