BioShock designer, Ken Levine wants to bring the "mystery" back to the franchise with new instalment, Infinite, he's told CVG.
Speaking at GamesCom, Levine explained that part of the reason for axing Rapture for his new game was because it was naturally difficult to surprise people in the tried-and-tested environment.
"One of the most important things to us was bringing the mystery back to the franchise," he said. "When BioShock 1 came out people were like, 'what? What am I seeing here? What is this?' And by BioShock 2 naturally that was a very difficult thing to maintain... you're back in Rapture, you're back in that setting.
"For us BioShock was never about the setting, it was about a couple of gameplay principles - the idea of being in an environment that's strange and weird, ridiculously and over the top but still grounded in a human experience and humanity," he said.
"We kind of knew people would be thrown out of the loop when we announced this game. That's what we wanted, even on a meta-level. 'What? It's a sequel, but it's not?'"
Ken went on to claim that, "why it's called BioShock Infinite will become clearer and clearer over time," and explained that "there are very clear reasons" Irrational Games didn't ditch the BioShock name. We're super, super excited for this.