Final Fantasy XIV Online producer Hiromichi Tanaka has revealed that memory 'restrictions' were the real reason behind the delay of the PS3 version of the game.
It was originally due to release alongside the PC version, but when PC gamers got their September 30 date, PS3 gamers were disappointed by a vague 'March 2011' window.
Tanaka at the time put the delay down to equally vague "technical problems", but was more specific in a recent interview with VG247: "The main reason was the memory," he said, referring to the PS3's RAM.
"On the PC, they have enormous memory. For PS3, there's a restriction," he went on to explain. "They are adjusting the memory size and customising it; it took longer than we were expecting. But we're really working hard to bring it out as soon as possible."
PS3 only has 256MBs of dedicated XDR DRAM (the other 256MBs of GDDR3 RAM is video memory for the RSX graphics chip) - widely considered to be one of the console's weakest technical traits (considering 360 has 512MBs of dedicated RAM). Gaming PCs nowadays tend to rock at least 2GBs of RAM, but 4GBs is where the big boys play right now.