Interviews

Assassin's Creed Brotherhood

Ubisoft dishes the details on Move, Rome and the Moon

We had the chance to talk to Assassin's Creed Brotherhood's Producer Vincent Pontbriand and Lead
Designer Patrick Plourde and had a chat about PlayStation Move, Rome, and setting the next Assassin's Creed on the moon.

Are we just playing as Ezio, or are we playing as Desmond playing as Ezio in Brotherhood?

Vincent Pontbriand: We are continuing the story of Lucy and Desmond and other present-day assassins. That's important for the franchise. It's actually our core DNA and it's our overarching storyline, so we are pushing the story ahead and you learn more about the relationship between these characters and their ultimate goal, which is defeating the present-day Templars. The narrative will have a few twists.

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Would you describe it as Assassin's Creed 3?

VP: We could have put that number on the game. It has the scope. To develop our brand we like to keep our numbers for new settings, new characters. So eventually, when it's on the moon, you'll have your '3', no problem [Laughs]. We like to say it's like a new season on a TV show. We establish characters, setting etc so we can have that behind us and create a new storyline. It's not a new setting but it's a new playground, a new city. We've built an entire city from the 16th century to have fun in.

Are you concerned people might get Renaissance Italy fatigue?

VP: We considered all that, but we did our market research and people want more, and more than a DLC pack. People want to know what happens next. Rome is a little less Renaissance than Florence. Florence hasn't changed much in 500 years. Rome at the time was just beginning to enter its period of Renaissance. We're taking that fact and playing with history a bit. But it's still a rich period. Between 1500 and 1527 Rome was paradoxically both entering its Renaissance but was also in the grip of the decadent Borgia family. Then the French army invaded...

As you start the game as Ezio, a fully-fledged assassin, how are you planning to encourage progression?

Patrick Plourde: With Ezio as the master assassin, we can explore a new angle - it's about leadership, and being more reflective on your life. With a new character you have to restart with new motivation. We have a guy at the midpoint of his life who learns that he's a vessel. He fulfilled his mission and wonders what to do next. You're still an assassin, you're still fighting Templars. There's a lot of stuff to do. The Borgia are more powerful than ever. Roderigo is back, but Brotherhood is going to be more about his son, Cesare Borgia, at the height of his family's power. We're following real history, and playing with it. We're telling people our version of those events. But in terms of gameplay progression, we're going for a different angle than AC2.

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How do you go about recruiting followers?

VP: It's systemic. We wanted to dress it and justify it. We wanted it to be a portal for saving lost souls.

PP: As you take away the power of the Borgia in Rome, you increase your own power. That enables you to have a bigger guild. There are people that are fighting the Borgia in the world, and you go there, fight with them, and they see you and ask to join your guild. Once there, you are able to send them on assassinations that happen elsewhere in Europe. You won't actually be able to play these assassinations, but players are going to be able to read the story about what happens. You also get paid by the guild and you can use it to acquire new skills.

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