Kinect Sports house, Rare has revealed that it - along with Fable man, Peter Molyneux - weas once "absolutely adamant" that Microsoft's motion camera needed a handheld controller.
Speaking in the latest issue of Edge magazine, Rare creative director George Andreas confessed that the firm was convinced that Kinect needed some kind of button to feel satisfying - though eventual demos convinced them otherwise.
"We went over to see Kinect, called Project Natal back then. Really early hardware, held together with sticky tape," recalled Andreas. "We were amazed by the potential, but what we had seen didn't realise that potential, and it wasn't until the flight home when were chatting that it sank in."
He added: "We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action. It took a long time - we threw some prototypes together and then we saw you didn't need one.
"We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand."
The Rare man admits that in the early days of Kinect it was a challenge to "rein" in some of its designers from thinking about traditional button game interfaces.
"You end up falling back on the [gamepad] control scheme. It's a crutch really," he said.
In the same interview the UK developer revealed that N64 classic, GoldenEye 007 was almost a 'disaster'.
You can read the full, excellent feature and interview with Rare in Edge issue 219, on sale now. Buy it online now and have it delivered to your door.