Xbox 360's biggest release of the year, Halo Reach storms into shops from midnight tonight (and some retailers have even been caught dealing early).
To celebrate the launch we caught up with Bungie community director, Brian Jarrard. In the second part of our interview (read part one here) we discuss the developer's thoughts on reviews in general and regrets now that it's done with the series.
You can read our massive Halo Reach review right now.
Don't forget to stick your eyes on our previous chat with creative director Marcus Lehto too.
Any regrets with the Halo franchise? Things you didn't do. Whole titles, ideas or set pieces that perhaps didn't quite live up to your lofty expectations?
Our team has always been its own biggest critic. I don't think anyone at Bungie has specific regrets about anything that's been done through the Halo series but everyone can look back and find things that they would probably do differently or improve upon if given a chance.
That drive to constantly improve and outdo our last effort is definitely one of the forces that pushes our entire team to continually raise the bar.
Speaking theoretically, if another developer was to make Halo 5, who would you recommend for the job? Gearbox? Infinity Ward? Valve? Guerrilla? Capcom? Platinum Games? Which devs do you particularly admire?
Let's just say that Bungie remains fans of Halo, of the universe we created, and like our own fan community, we'll be waiting to see what's next for the franchise. Any developer who shares the spirit, passion and attention to detail and fan service that have come to define the series thus far would be in a good position to take the job.
Will your studio always remain FPS focused, or are there yearnings to strike out - if not in entirely different directions - then at least, say, with a third person shooter? Bungie did Oni...
We are already well underway on our next action game universe and the team is very excited to once again try and give our fans something they've never seen before and define game entertainment for the next decade.
Do you think what gamers want from their titles is becoming increasingly fragmented and therefore hard to cater for? For instance, multiplayer was often an afterthought - now some people will buy Halo or COD and never go near single player. How much of a problem does that represent, and will it become increasingly problematic in the future?
Halo games have always had something to offer just about everyone and with Reach we've got more features and more ways to play and more things to do than ever before. Having a unified player investment/progression system and daily challenges that span all game modes will hopefully help specific niche-oriented players cross over and experience the other facets of the game.
If we only focused on campaign, or if we only focused and multiplayer and included a throw-away obligatory campaign then perhaps we'd be worried but the truth is that every game mode is given the same attention and focus and we consider them all to be integral to the experience.
How do you get feedback for your games. The press? The community? How do you feel about games reviews - are they a valuable resource for you guys?