Interviews

Disney Epic Mickey

Producer Raul Ramirez talks about the magic of Mickey

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Warren Spector said it was the best looking game on Wii of all time...

Yeah, I say it is.

Have you just gone about it differently to others or have you managed to get something out of the Wii that other people haven't?

We are fortunate enough to have such great staff and we have a lot of years experience in the gaming community that they've just pushed the Wii to its capability, to its absolute max, in order to provide what you're seeing in front of you.

So this is it for the Wii, this is the best you can get?

We could possibly get better if we had more time to work with it and play with it. There's just so much that we haven't been able to do.

What kind of things do you see as your competition? What kind of games?

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Oh. I don't know if I can speak to that. I'd rather just discuss Disney Epic Mickey. Of course, every other game that's out there can be considered competition with the game that you're developing.

But in general we're just trying to provide the best possible game for the player.

Could this trigger a series or are you seeing this as a one off?

I really hope so. I hope that we are able to open the world of Wasteland to everybody and have so many people talk about it and wanting more that we're allowed the opportunity to expand the story and continue on down the road.

There were stories early on that this was going to be developed for PlayStation 3 and Xbox 360, could we see that in the future?

I don't think I can attest to that or comment to that, we are constantly looking at different avenues as to how we can provide the best possible game and earlier in production it just felt natural to stick with the Nintendo Wii. So moving on forward I'm not quite sure.

Because with things like the PlayStation Move now, that would work equally as well wouldn't it?

It is something that I'm sure is being taken into consideration as we speak but currently we're trying to just get to the end and see this game through and provide the best possible for you guys.

Where did the idea of being able to paint things in, take things out, almost finish creating the level so that you can play on if you like, come from?

I'm not sure, I know earlier in the development we said, "We are in a world called Wasteland, it would be incredibly great if we were to interact with that world more than just being an inhabitant and running through it."

The core mechanics of paint and paint thinner I'm sure were in the collaboration between Warren Spector, the development team and Disney in general but that's as far as I know.

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Can you think of anything that's been done like this before?

Honestly I couldn't. I know there are games out there that allow you to destroy the environment around you but to say that you can restore it and bring it back, I hadn't seen anything up until a little while ago.

You were part of a really strong line-up with Nintendo at E3...

Yes, it was the first time that Nintendo had asked a third-party title to be on the showroom floor with them, which we were incredibly honoured.

They were incredibly gracious and so wonderful that for us to be next to games such as Zelda and Kirby, it validated all the work and all the hours that had been put into this game and basically showed us that we were on the right path.

Did you feel confident being with those kind of big names at the time?

Oh, I did. I was personally at E3 at the Nintendo booth as well and as I was demonstrating Disney Epic Mickey. I knew that we were where we were supposed to be.

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