I think we've got some great studios all over the world: DICE and BioWare are two that just immediately pop to mind where they're making top titles. Battlefield is an excellent game, Dragon Age and Mass Effect are excellent games. I think there's a lot to learn from every EA studio, in terms of best practices, what works for them and what doesn't.
I think culture plays a lot into it, the way that you build the team. I've been on teams before where everything is from the top down; there's one guy making all the decisions. One of the things about the Dead Space team is that everybody cares so much about it. They [all] have an opinion, so we try to talk about things and factor that in as we make our decisions.
There ultimately has to be somebody to make the final call and that is the way it works - but promoting more of a collaborative nature in the team is very cool and works for us.
Dead Space 2 will be released on January 28, 2011. Check out more details here.