Crysis 2's delay has perhaps been the most depressing games-related news of the year. Okay, maybe with the exception of that Nintendo promotion.
But FPS fans - keen for a developer to give us a twist on a genre fast becoming as stale as your average maths teacher's breath - have been itching to slip on Crytek's new nanosuit.
Sadly, they're just going to have to wait; until March 2011 to be precise. Which is a huge shame - because the way Crytek boss Cevat Yerli talks about it, it's shaping up to be something very special indeed...
How has press reaction been, from your point of view, to Crysis 2 at this stage? Are you pleased with the early reactions you've seen?
Yes, I'm quite pleased with it so far. I guess it's a matter of how much we can show right now - and we're actually quite protective about what we're showing. But with the materials we have shown I think the response has been very strong.
Overall, however, I think it could have been better still. When you ask me I can't be happy anyway - whatever it is I can be happier. In a way I think E3 was quite successful for us, we won numerous awards. I think it was our strongest E3 as a company and from there everything is tracking towards the goal with have with Crysis 2.
The FPS genre is incredibly crowded. What can make Crysis 2 really stand out?
A couple of factors. I think we offer a very unique core gameplay DNA; our DNA is what we call the choreographed sandbox, effectively a combination of sandbox games and the intensity of a choreographed linear shooters.
On one hand you have freedom, choice making and a free-form experience, and on the other you have intensity and the scripted moments that linear games are known for. We're trying to bridge that gap in a successful way. I think in Warhead we did that better than we did in Crysis - and I think Crysis 2 delivers it absolutely.
It simplifies the entrance into the game. If you choose to play Crysis 2 a linear way you can, but if you want to play it like Crysis  you can. So very often, when I play the traditional games that are our competitors usually I always try to find my own solutions.
I think that the market is maturing and that players keep maturing so a bit more. Decision making is what the people crave and I think Crytek is coming [to that] from a completely different angle.
We've always liked decision making and freedom. With Crysis 2 we are on one hand making it easy to enter, but on the other hand we want to make sure that Crysis fans are happy as well. I think that's the number one thing for us.
Crysis 2 offers a new dimension of freedom on the player's side - allowing them to adapt and change the nanosuit to any given challenge by allowing the player to use power, stealth or armour, and also use the very intelligent visor mode to assess the world.
They can also go into the free-view modes and generally have rich tools and powers and unleash the super-soldier experience on the enemy. We also have the most advanced AI system in a game ever seen.
That's a pretty bold claim...
We think that Crysis 2 has the most advanced AI for both humans and aliens. They will be showing tactical co-ordination; they will be more challenging but not unfair; they will be truly intelligent, thinking fair enemies.