Medal of Honor developers didn't set out to revolutionise the FPS genre - but wanted to add an "emotional experience" to the core mechanics fans expected.
When we asked development boss Goodrich whether he thought there would ever be a revolution in the FPS genre, he said that EA wanted to give fans the "shooter they expect" - plus a couple of additions.
"I think right now there are iterations, I think even developers within themselves will continue to iterate and iterate," he told CVG.
"Absolutely there's always room for the next big thing and there are individuals out there doing it."
"You may not be noticing them as much because they don't have the big marketing budgets and the monster franchises that people will look at no matter what," he continued.
"But I think yeah absolutely there's still room for that. I think with us we didn't necessarily set out to revolutionise or do anything else in that sense other than create a great game, the type of game shooter fans expect and then layer into that an emotional experience that's cinematic and has a good story."
Last week EA announced that the playable Taliban characters in Medal of Honor's multiplayer will be renamed simply as "The Opposition" out of respect for soldier's families.
Read our full Medal of Honor interview with Greg Goodrich for more on the franchise reboot.