Prope has a few, quite big, action game projects right now but I'm not in a position to talk about them but they are in progress and are big games.
You've mentioned in the past that one project is set in the sky with a brand new character. Can you offer our readers any more details?
I'd love to talk more about it but our publisher is telling us not to. All I can say is that it is going to be a very original action game based in the sky. I'll be able to give more information about it later this month.
Many of your fans are 'core' gamers with Xbox 360s and PS3s - can you promise you'll deliver something for those fans in the future?
One of the advantages of having a small studio compared to Sega is that the company is open to other platforms, so I am working on a few projects dealing with the Xbox and PS3 but again I can't say much about it right now, but soon.
Have you had a chance to play with PlayStation Move and Kinect yet?
I'd love to work with the PS Move and Kinect. The team has been working on a few project using these new technologies but hasn't been able to come up with something exciting enough for the market. We'll continue to work on new games that use these technologies.
What did you think of the 3DS announcements this month? Is 25,000 yen ($300) too much?
When I saw the 3DS at E3 I guessed it would be around the 29,000 or 28,000 mark, but when it came out at 25,000 it was quite a bit lower than I expected. Compared to what it can do and the functionality it provides it is a very fair price I think.
So you're a big fan?
Yes, it's very interesting, a great machine. Apart from the gaming functions I like the communication functions and as a creator I definitely want to do something using the platform.
Given the opportunity I'd like to come up with a new game for the 3DS, not just Ivy the Kiwi? but something completely new. That's what is great about the 3DS and what it deserves.
Do you miss working on console hardware?
I do miss those old days where I was heavily involved with hardware production at Sega. I was involved in most of the consoles and controllers that Sega came up with. Right now compared to the old days I'm just given the hardware and I have to come up with games based on that, which is completely different to my old days at Sega.
If I have the opportunity in the future I want to be involved again with hardware making again. It would be ideal if I could get an advisor position and work with platform makers in the future. I think if I can work well with them it's good for both sides because I can then come up with totally new games.
So you haven't given up on Dreamcast 2 then?
If Ivy the Kiwi? does well in Europe then maybe I can make Dreamcast 2 (laughs).
Of course Dreamcast was my baby back at Sega and I want to carry on making good games for the European market and one day I'm hoping it gives me the opportunity to work on Dreamcast 2.
What do you think Japan needs to do to revive its games industry?
I agree that Japanese game development is quite behind the west, especially in terms of technology. Japanese game developers need to catch up to the west in terms of tech first. At the same time we have some areas that can only be done by Japanese developers, that can't be done by our western counterparts. Japanese developers need to emphasise these areas more.
Do you believe Japan will eventually catch up to the West?
Yes. Japanese development still has the chance to catch up and even be better. That's one of the reasons I wanted to set up Prope. Instead of sticking to older IP such as Sonic I needed to leave to set up this new studio and come up with new IP that can't be done by Western competitors. I'm hoping this move will encourage Japanese developers to do something different and as a whole compete more with Western developers.