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Assassin's Creed brand has 'limitless possibilities'

We finally understand what franchise is about, says game director

The Assassin's Creed brand has 'limitless possibilities' now that the Ubisoft Montreal team finally understand what the franchise is about, says Brotherhood game director, Patrick Plourde.

Speaking to CVG in Rome (see our pretty pictures), Plourde admitted that Assassin's Creed 1 was like "walking in the dark", but now he feels Ubisoft is finally starting to "to master the language of Assassin's Creed".

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"I don't think a game is a finished project," he said. "You have linear experiences like BioShock and you can say 'this is perfect' and then add stuff to make it better. With Assassin's there is a lot of stuff that can be worked on, it's a work in progress thing that you can experiment with.

"It's super-liberating as a creator to be able to try wild stuff. There's always the possibility of changing the time period. You can keep the same core but because you've changed the setting you can do things like have firearms, have Leonardo Da Vinci."

He added: "Although the franchise is in a way stuck with the present - which is the final card that will always be there - other than that there are limitless possibilities with the brand and we understood what Assassin's Creed was while making AC2 - we said 'this is it'."

In comparison Plourde called the original Assassin's Creed's development "an unsure experiment" which perhaps looked straightforward from an outsider's view, but was actually like "walking in the dark and opening doors to see where they lead".

"With AC2, especially in the last six months we realised 'this is it', we captured a genie and put it in a bottle. For Brotherhood we've got that knowledge and starting to master the language of Assassin's Creed. There are a lot of possibilities."

Read what we thought of the opening hours of the new game in our Assassin's Creed Brotherhood preview and our in-depth chat with producer Vincent Pontbriand.

A new trailer was released yesterday too.

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