Valve's decision to allow Team Fortress 2 players to sell community-created items via the game's new virtual marketplace has reaped big rewards for the first batch of content makers.
The TF2 peer-to-peer marketplace launched as part of the game's massive Mann-conomy update for PC and Mac users last month, and five Steam community members participated in the initial round of content creation.
Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm made the first batch of content, and have just received payouts for the first two weeks of sales, with royalties ranging from $39,000 to $47,000 per person.
"It's astounding that so many people want to purchase the items that came out of the community," said TF2 community content creator Kern. "The response exceeded my wildest expectations. There really is no doubt at this point that there's a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand."
The peer-to-peer marketplace is a new feature in Steamworks, with TF2 the first game to utilise it.
"At a time when content creators are struggling with changing markets and evolving technologies, the Steam community is sending a clear message with these checks," said Valve president Gabe Newell.
"Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received. They create an inherently greater efficiency in connecting creators and consumers."