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Black Ops violence 'went too far' - Treyarch

New facial capture meant some kills were too realistic

Call of Duty: Black Ops makes use of a new facial animation capture system so realistic that it had to be toned down for some kills.

"We've completely changed the way we do facial animation," director Dave Anthony told OPM.

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"Some of the stuff we've done with Gary Oldman's character is amazing."

But animation director Dominique Drozdz said that the animation was a little too good in places.

"There were situations going too far," he added.

"It was a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse."

So there you have it people, we've reached the point where killing in games is too realistic.

It's all downhill from here.

If you're itching to get your hands on Black Ops all the details for midnight launches up and down the country were released yesterday.

Official PlayStation Magazine is with subscribers now and will be on shelves next week. Order OPM here and have it delivered straight to your door.

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