Microsoft has dismissed speculation that it's forcing first-party devs to work on Kinect support in upcoming games.
Gamasutra says rumours suggest MS is "shying away from controller-based games" to place greater emphasis on development for the motion-sensing device, but the corporate VP of Microsoft Game Studios, Phil Spencer, says there's no such mandate.
"Fable III ships [this] week, and it's not a Kinect game," he notes, adding: "We've been committed -- definitely on the first-party side, and third parties have done a great job here as well -- in making sure that our experiences are as good as we know how to make them. It doesn't mean they're always going to be great; we're human.
"And that's not born out of us putting mandates that a game has to be a certain length, a certain color, use a certain control scheme, [that] 'A' must do something, or even dictating [implementation of Xbox] Live."
Spencer goes on to say that developers will show interest in using Kinect just as they do with Xbox Live. "What we think we do is we unlock potential, and the creators usually want to take advantage of things like Live," the executive explained. "And you've seen now that Live shows up in almost every one of games, not because I stop on top and say, 'You have to.' But they just see the opportunity that's there. I think honestly that's really what you're going to see with Kinect. But I don't want to force it into places it doesn't belong."
In a separate interview with Gamespot, Spencer said Kinect is as core to the Xbox platform as Xbox Live. Do you agree?