We recently travelled to Rome to play Assassin's Creed: Brotherhood in its most natural surroundings.
You can read what we thought of the game in our AC: Brotherhood preview, and for a more in-depth dissection of its features and additions, you should also eye up our in-depth Q&A.
Like all business trips, though, we didn't just sit around playing video games and sipping gin and tonics (ahem) - we also managed to get some of Ubisoft Montreal's key personnel in front of our dictaphone for a chat.

Can you assure our readers that this is a proper Assassin's Creed release - a full experience?
In terms of the scope of the game it is the biggest we've ever made for Assassin's Creed. The single player campaign has the same depth as AC2 in terms of gameplay. With the multiplayer layer that we've added it makes the game the biggest Assassin's Creed game so far in terms of scope. So yes, it's a full game.
What's great about the way the production team is working is that they listen a lot to the consumer's feedback, it is very important. People would be amazed to see how much they read, look and listen to feedback - we also conduct consumer studies on our side after each game. They have a lot of experience with the franchise too so they're adding new gameplay features, so from my perspective it is going to be the greatest of the three in terms of experience evolution.
The fact that we're introducing multiplayer is very cool, so I'm personally looking forward to playing the entire game because I did play most of it section by section, but I'm looking forward to playing the entire thing.
We hear your marketing budget for Brotherhood is going to be even bigger than AC2?
I don't know. In terms of budget there are so many different divisions for marketing...
But if that is true, is the larger budget reflected in your sales expectations for Brotherhood?
Of course. We have high expectation for the franchise, it is the biggest Ubisoft franchise. There are five studios working on the game so we're taking it very seriously, of course that means marketing support too. We're making sure that we have the proper support for the game, but I can't talk numbers because I don't have that view. We are spending a lot to support a game we think has the potential to generate a lot of sales for us.

We definitely have high expectations and standards for this game. Based on the scope we have we hope we will grow our fanbase. If you look at the fact that multiplayer is something totally new that we're adding, we are hoping to capture a new set of fans.
What's missing from this that is required for an numbered Assassin's Creed sequel?
The mindset for the team and the vision for the franchise is that a number is attached to a new Assassin and a new time period. Currently because we are keeping ourselves in the Italian renaissance and to the story of Ezio we didn't want to put a number on this game even though it's the most complete game so far.
Comments
4 comments so far...
jimsondanet on 27 Oct '10 said:
So theres still hope AC 3 will be about ninjas?
captain savaloy on 28 Oct '10 said:
Having just last week completed AC2, and getting 1000GS on it, I must say I am salivating at the prospect of AC:B
bleugh on 28 Oct '10 said:
f**k, Ubi's going to do an Activision on us and milk it year-by-year-by-freaking-year.
No ninjas, please; there are more intersting places to go than feudal Japan for the series. I'd rather AC keep its uniqueness and go somewhere that hasn't already been throughly explored by gams. Victorian London, or Napoleonic France/Pirate times sound more fun to me. And NO MODERN DAY AC PLEASE, for various reasons:
1. It's already been done, lots.
2. A city full of scyscrapers doesn't really work with the parkour flow of AC. It would end up being GTA.
3. If they decided to give you superpowers to navigate tall buildings, you'd be playing crackdown.
4. They have the *whole of history* to play with - modern day AC would be a wasted opportunity when we could be conquering China with Genghis Khan, or killing capitalist peegs/bolshevik assholes in 1917 St Peterburg. That would be awesome
nicostorm on 29 Oct '10 said:
Here's hoping for fuedal Japan, yes its been done in other games, but I cannot remember when it has been done well, and hopefully the AC engine would really suit. Some really interesting people and events that could feed into the story, and provide excellent gaming opportunities.