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PlayStation Phone: What we want to see

Here's our list, but what would persuade YOU?

First of all the stuff we think we know:

The PlayStation Phone (or Zeus if you're in denial) looks a lot like the PSPGo, except for the fact that the analogue stick has been replaced with a strip of touch-pad and, obviously, it has the necessary phoney bits at either end.

Spec-wise it's going to be packing a 1GHz Qualcomm MSM8655, 512MB of RAM, 1GB of ROM, and a screen between 3.7 and 4.1 inches.

We also 'know' it's going to be running on Android, which means it should be a lot more customisable and flexible than an Apple product, for example.

Of course, all this comes from various sources, insiders and crystal balls - even the pictures we've seen have been labelled as prototypes. So, really, we don't know anything for certain, but at least we'll have some idea of how likely this wish-list is.

Here are just some of the things that would make us pick up a PlayStation Phone on day one. Don't forget to throw your 'must haves' into the hat into the hat as well.

So far there's been minimal talk about what kind of games we can actually expect on the PlayStation Phone - In fact, there's been minimal talk, full stop. We have heard, however, that we won't be seeing downloadable PSP games as such, but games made specially for the phone itself.

We say that's a load of old pickle juice. If this is going to be a PlayStation Phone it needs to knock the buttons off its rivals in terms of gaming. We don't expect it to become as hardcore as a handheld console - we're still hoping for a PSP2 to cover that - what would open our wallets, however, is PlayStation classics in our pocket.

That's proper games, not gimmicky addictions, that not only have quality gameplay at the core (even if they don't have the modern day polish) but a nice jolt of nostalgia to boot.

Whatever strategy Sony takes games wise with the phone, we just hope it won't suffer in the software department like the PSP has. Great, inventive developers need to be enthused and snatched up for the PS Phone if it's going to even have a chance of success with us gamers.


Is anyone else a little bit worried about that touch pad? We're petrified. Touch pads don't have anywhere near the tactile feedback and subtle control capabilities as a couple of analogue sticks.

We do realise, however, that two Sixaxis style sticks wouldn't work on a slide phone - although we think we could come up with a pretty decent pop-up mechanism for two analogue sticks, given a bit of cash and a design team.

Unless Sony's got some super feely tech going on though, we need something better than a touch-pad, which can be annoying enough when moving a mouse on a laptop, never mind trying to control a half decent action adventure game.

At the very least we think the PlayStation Phone needs to have some way of incorporating two PSP style analogue sticks. We know they aren't the best in the world, but they're a necessary trade-off for compact control. One isn't enough on the PSP but give us two and we'd take it over that touch-sensitive strip any day.

Ok, this sounds like a bit of a contradiction considering our last two requests but the PlayStation Phone does need some touch screen capabilities. From a function perspective alone this one's a dead cert.

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