Last week we aired one PSM3 reader's rant about Bobby Kotick fever and his upcoming 'perverted gimp mask website'... Look forward to that Chris.
This week Steven Beall gets equally ranty about Microsoft's Kinect in issue 133 of PSM3 and CVG's Matt Brown (dubplate240) mourns the loss of some old friends.
I wish to highlight the hypocrisy of Microsoft. In the 2005-2008 period, they attacked Sony for releasing a product that was around twice as expensive and had fewer good games on it.
Their response this year? To release a piece of crap (Kinect) that copies EyeToy but which costs around three times that of a Move - and has zero good games. Compare this to Move, which, at a starter pack price, can cost less than £40 (and combined with a navigation controller, can cost as little as £57).
"But that's only one controller set-up," I hear you say. You're correct. Why not add a second to the mix? That will cost you an extra £40 - giving you a sub-£100 total, a whole £25 less than Kinect.
With that, you could buy Sports Champions (a game I love for its excellent control scheme) or Resident Evil Gold Move Edition (try playing that on Kinect... oh wait, Capcom has already answered that for us with no 360 Kinect version).
Compare this package with Kinect, and it's obvious that Sony has the advantage. Not only is the Move more affordable, has buttons and is designed for ease of play, but it's being actively supported by third-party developers without any kind of bribery.
What I say to Microsoft is this - PlayStation Move is going to kick Kinect into the past... circa 2003. It can be as advanced as it wants, but in removing things such as buttons it takes away the precision and therefore the fun.
Microsoft appears overly desperate to market this thing, whereas the Move is doing the talking for itself.
I humbly predict and hope that the Kinect is the new Virtual Boy in that it had a lot of talk and hype about it, but when it came to the punch it failed to hit its target.
PSM3 responds: There's no denying Sony have done a great job with Move, and equally, rumblings from the Xbox journos we know seem to suggest Kinect might be Microsoft's white elephant.
One has described it as 'unplayable'. The main reason is, as you point out, the lack of precision due to the absence of a physical controller.
Kinect may capture the imagination of the mass media, but Move undoubtedly captures the hearts of real gamers.
CVG says: Hold your horses there. While we're not blown away with Kinect's initial line-up, we're reserving judgement until we've finished reviewing it first hand.
It's still a bit of an unknown entity at the moment, but if it works as it should we can see ourselves having all kinds of fun with it.
Plus, does Move come with a picture of a smiley VHS tape to help with calibration? Enough said we think.
Look out for our full Kinect review on Thursday when we'll jump off the fence.
THE DEATH OF AN OLD FRIEND
The one thing for this generation of consoles that I was very much hoping for was for decent Keyboard and Mouse support for FPS games. After growing up with the original K+M FPS's on the PC it seemed such a logical progression to migrate the controls over to console.