When I was there, we felt like we would have had quite a bit of liberty, but it seems like it didn't end up that way.
So, back to Deus Ex: this must be a dream project for you - to have total control and freedom to design a new sci-fi world from scratch?
Oh, I don't think it gets any better than this. You know, we had no reason to leave Ubisoft, me and Jean-Francois Dugas; we were all on great projects.
JF was the new Game Director on Rainbow Six Vegas at that time, but I mean, come on, it's Deus Ex! We're all humongous fans.
The first one was one of my best experiences ever... there was no second thought about it. And to have carte blanche! I mean, there are some archetypes we had to respect but I don't think I'll get a lot of opportunities like this.
Everybody copies Call of Duty, Gears of War, but nobody has really cloned Deus Ex, even though it was one of the best games of the 90s. Why do you think that was?
Nobody's tried to put a new skin on it like Bioshock did to System Shock but - if you look at Mass Effect, Fallout 3, or all these modern shooters - I think these games are descendants of Deus Ex.
A lot of different elements of Deus Ex you have in different ratios in those games. They don't actually recreate the same experience, but those games wouldn't play the same if you didn't have Deus Ex.
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