Wrapping the game in AAA window-dressing while still maintaining the labyrinthine level design and multifaceted mechanics was a huge challenge for the devs, leading to them making a raft of changes to the game's engine - originally pinched from Crystal Dynamics' Tomb Raider: Underworld to incorporate Deus Ex's trademark moody lighting, fog and smoke.
KOJIMA'S A FAN
At last month's Tokyo Game Show, Metal Gear (and, more recently, Castlevania) über developer Hideo Kojima visited the Eidos stand and was apparently well impressed with Human Revolution's fusion of sneaky stuff with balletic, cybernetics-infused gunplay.
It's not the first time the Koj-meister has gotten all excited over a Western game series, having visited Ubi Montreal a couple of years back to get the full lowdown on both Splinter Cell and Assassin's Creed.
Lest you forget, Human Revolution takes place in a scarily plausible near future - way before the murky events involving JC Denton and Alex D.
We're hoping that means we might get some juicy insights into cult characters like the deliciously evil FEMA overlord Walton Simons...
With most games nowadays clocking in at a relatively measly eight hours, Human Revolution looks set to buck that trend... and then some!
In keeping with the spirit of the original, Eidos reckon you can potentially rattle through in 20 hours - but tackle the side quests and it's closer to 30...
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