Moving away from the straight up news, previews and reviews you might find on offer for consumer gamers, Gamasutra focuses on "the art and business of making games."
To that end, Gamasutra gets more into the nitty gritty of how games development works and provides analysis on the industry that would appeal to those in the biz themselves, or just gamers who want to go deeper.
We had a chat with Gamasutra's Global Brand Director Simon Carless to find out more.
What sets Gamasutra apart from other sites?
We're a site that's been set up specifically for video game creators of all kinds. So we mix articles about both the art and business of making games from actual game developers, as well as a lot of original reporting about games from our full-time staff.
We also have one of the biggest game industry job areas, and a very active blogs section where we allow user-created posts from both notable professional game creators and those who like analyzing and writing about game design and development.
We also print highlights from our sister sites which cover areas like independent games (IndieGames.com), alt.gaming (GameSetWatch.com) and more.
What would you say you specialise in?
Gamasutra particularly tries to present well-researched, 'canonical' stories on game creation and breaking video game news - including elements that we think are important like independent games, the rise of social gaming, key game creators, design trends, and more.
We also cover breaking legal news like the U.S. Supreme Court discussion on violent games, and have in-person reporters at many of the top industry conferences, including the GDC shows (which another division of our company runs), plus E3, GamesCom, Tokyo Game Show and more.
What do you have planned for the future?
We're really happy with the direction that we've been going in - so other than continuing to do our best to cover all the major stories and the best of game creation out there, we don't have any major plans to change the site in the future, thanks to the fact that we're expanding rapidly as is.
However, we're always looking for ways to improve things -- so watch out for more well-researched, in-depth articles on Gamasutra in the next few months and years.