Bad Company 2 PC, 360 patch detailed

Bug fixes and updates incoming...

EA's detailed new Battlefield: Bad Company 2 patches for Xbox 360 and PC.

The details come from the official Battlefield Blog, which says the updates are in preparation for Map Pack 7 and upcoming expansion, Battlefield: Bad Company 2 Vietnam.

Here are the full details:

For PC users

  • Acog and Red dot scope now equippable on MK-14 and G3.

  • Fixed an issue where the Bullet Tracers wouldn't display

  • Fixed an issue where Play Now wouldn't work

  • Added Ticket Count for Conquest end of round.

  • Added the server info to the objectives screen.

For Xbox 360 users:

  • Acog and Red dot scope now equippable on MK-14 and G3.

  • Fixed a bug on PC where the G3 would do less damage than intended.

  • Reduced VADS push back and damage to balance it with the ZU23.

  • Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.

  • Reduced the reload time for Vehicle Countermeasures.

  • Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

  • Increased the AT4's top speed and acceleration so users spend less time exposed when firing.

  • Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

  • Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

  • Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

  • Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

  • Reduced all weapon damage to the MCOM by 50%.

  • Fixed a C4 vs MCOM exploit on Atacama Desert.

  • Fixed a bug with FOV when aiming the M1911.

  • Lowered the close range damage of the AN94 to highlight its long range role.

  • Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

  • Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

  • Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.

  • Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.

  • Slightly increased the damage of the UH6

[ SOURCE: Battlefield blog ]