Warren Spector has insisted that he's proud of his Epic Mickey camera team. The game's camera has come in for some heavy criticism but Spector has defending it arguing that reviewers are misunderstanding the game.
We said the camera was the "worst element of the game" in our Epic Mickey review. Yet in an interview with MTV, Spector chose to defend it saying "First, there has never been a game that I couldn't break if you give it to me for 30 seconds. I mean, I will break a camera in any game ever made.
"Third person camera is way harder than I even imagined it could be. It is the hardest problem in video game development," he added. "Everybody gets it wrong. It's just a question of how close to right do you get it.
"What I try to be completely clear about is that this is not a platforming game. This is a game that takes platforming elements and adventure game elements and role-playing elements and merges them. So we couldn't tune the camera perfectly for platforming or for action adventure. It's a very different camera style.
"What we did is try to find the best compromise in the moment and give the player as much manual control as we could. So we took the hardest problem in third-person gaming and made it harder by trying to accommodate two different playing styles.
"And I will go to my grave, imperfect as it is, proud as hell of my camera team. If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong, absolutely not. But I wish people would get it out of their head that we made a 'Mario' competitor, because we didn't."
Perhaps he shouldn't have said It stands up to Mario, then.