Last Tuesday we got the news that the iPad 2 could hit our hands as early as February 2011. Yes, yes we know; what is that cheeky piece of fruit doing releasing a sequel to its slate so soon?
The bottom line is this though; Apple will put out another iPad and people will flock to it like it's the chopping board of Christ. So let's get over the bashing and turn our focus towards the much more useful topic of what we want to see in the iPad 2.
The Flash issue is one that affects each and every one of us. Flash, quite simply, is used so widely across the internet for everything from making a site look fancy, to video streaming, to playing games.
Regardless of whether or not you're a gamer, the fact that Apple products boycott Adobe Flash is a massive blow. Will the two companies sort out their differences by the time iPad 2 arrives? We highly doubt it, but we can dream.
The gyroscope in the iPhone 4 takes gaming to all new levels of immersion and intuitive control. Take an FPS like GunRange, for example, although it's an incredibly simple and static game of target practice, the iPhone's gyroscope means that aiming is done simply by tilting. Basically you aim your phone like you would aim a gun.
At the iPhone 4 reveal Steve Jobs also demoed a Jenga-like game where he was able to move around the virtual tower as if it were there in real life; tilting, pivoting and moving the phone to look at all sides of the object.
It's just another option that technology provides which developers could get really creative with, so we'll take it.
You only need to put an iPhone 3GS and an iPhone 4 next to each other to see the difference Apple's Retina Display technology makes.
By packing pixels so densely that the human eye can't even detect their individuality, the retina display brings insanely detailed images with a soothing crispness.
As the iPad tech gets more powerful, as developers start to place more faith in the mobile market and as they start to get creative with the possibilities, we can expect more and more complicated and detailed gaming products.
Not only will that Retina Display give us some top quality visuals but it's a little easier on the eyes, which means we won't strain them after long periods of play. That's something we can all get along with.
A retina display is a must if we're going to get the most out of playing on the move but if Apple does meet the gaming challenge, its success will mean we'll be clutching our Pads just as much at home.
This is where a HDMI output option would come in really handy. As app gaming becomes more graphically impressive and the packages become more sophisticated, we're going to want to play on our bigger HD screens.
Obviously this wouldn't work for direct touch titles but for games like Street Fighter IV where standard stick and button controls are simply displayed at the bottom of the screen, playing on the big screen would work just fine.
We reckon that the iPad is going to remain a platform focused primarily on the casual player for a long time to come, but you only need look towards developers like Epic who are getting really excited about its potential and putting out more core based projects
If the core output of the iPad does develop then we're looking at weightier titles and a market that's going to want a lot of them. That's why we can't be hemmed in by Apple's standard three choice offering when it comes to storage space.
We gamers need to be able to expand to our hearts content and the introduction of something like SD cards would not only allow us to push the walls a bit further apart, it would also mean that we could transfer data to and from our iPads easily.
Of course, Apple doesn't want us to be able to do that so the alternative is to just give us the extra storage from the off. Basically, 64GB isn't going to cut it.