This is a curious proposition.
It's a reworked and remastered version of Divinity II: Eco Draconis with a separate adventure continuing the story - Flames Of Vengeance - tagged onto the end.
We say curious because no one in their right mind who has already played the main game would fork out £40 for an expansion pack - it's just not the kind of RPG that stands up to a second playthrough.
So where's the Xbox Live DLC of just the add-on for existing Divinity fans? It's coming, allegedly (already available for the PC version), but there's no sign yet.
However, if you weren't tempted by this the first time around (and why would you be when we slated it for a series of technical woes, scoring it 58%?) then we're happy to report that the tweaks and fixes that have been made over the past year make this a far more enjoyable experience of what was, underneath the mess, already a pretty decent adventure.
Our chief complaints concerning the stuttering frame rate and unnervingly jittery NPC animations have been addressed and the game will no longer make you be sick out of your eyes.
If you do opt to have a bash at this, mind, don't be tempted to start with Flames Of Vengeance as it's both thoroughly confusing (because it relies on you being familiar with the complex gameplay mechanics) and spoilerific.
DIVINE = BROWN
When you start out you choose to specialise in one of four character classes - Mage, Priest, Warrior and Ranger.
You're not restricted to one fighting style though, as there's a neat skill tree system where you can spend points acquired from levelling up on abilities across all four disciplines as well as on your special 'dragon slayer' powers.
It pays not to spread yourself too thin and you'll need to put some thought into how you progress your character.
Basically, for successful ass-kickery you need to focus on one melée skill set and one ranged. Combat, once you get a handle on it, is largely well executed, although, in truth, the feeling of weapon meeting flesh isn't nearly meaty enough.
The story - well, it's pretty standard fantasy RPG fare, with all the ridiculousness that entails, but the script is skilful enough to hold your interest, the voice acting accomplished (myriad UK regional accents ahoy!) and it's even quite amusing in places.
We do have a beef with the dialogue trees, though. The response options you're given tend to be either 'sensible, this will help you out in the game' or 'I'm a complete jerk, this will make things harder', and appear to be relatively inconsequential to how the game plays.
Thanks to its rich variety of quest types, nicely worked progression mechanics and expansive, often pretty game world, we really rather enjoyed this. The improvements mean this is now well worth a look, especially with the bonus content.
Order Xbox World 360 here and have it delivered straight to your door.
A hearty fantasy RPG with plenty of nice ideas. Should have been this good first time out.
- Long, satisfying quest
- Previous problems fixed
- No value for fans