Like most of the games on this list the success of Dragon Age was about creating a world so deep and detailed that it felt real and alive sucking you into a world so deep that you actually felt like a part of it.
Part of that came from the game allowing for anywhere around eighty hours of play (there are bound to be some mental side effects after that length of time) but it was also thanks to the depth of the communities in the game world, their religions, histories and cultures being so complete you started to believe in them just as much as the characters themselves.
Dragon Quest IX
You could say Dragon Quest spawned the modern RPG. The likes of XP, battle menus and turn-based encounters all came to the fore thanks to the series and the fourth in the DS franchise is arguably the best one thanks to its wit and epic presence.
Starting as a guardian angel with only a handful of items to your name, you set off into the big wide world to see what you can gather together. It's the classic Dragon Quest story.
On your journey you'll wander through every kind of territory from open sea to green fields to bustling towns, all of which are typically hosting the odd monster or two for you to have a go at to gain that all important experience.
With every town sporting its own little conflict, quibble or melodrama spanning every subject from time-travel to lost loves to get involved in. There's a wealth of sumptuous sub-plot to get involved in and it's all been crammed on to that little DS. How do they do it?
Elder Scrolls IV: Oblivion
Ah Oblivion, it's a real veteran of the RPG clan, console and indeed genre leading in its day but slightly wrinkled now. The thing about the old timers though, is that you can't dismiss them too soon. In our eyes, the fourth in the Elder Scrolls series could still give some of these young 'uns a run for their money.
Oblivion was a rare kind of game that served up a number starkly different gaming ideas and mechanics, where most would only focus on one or two, and managed to do all of them well.
Customising your character was more than deep, touching on everything from your weapon to your race and activities ranged from flower-picking to robbing a shop-keeper at sword point to owning a shop yourself (praying you don't get robbed at sword point).
Combat alone was a multitude of different killing ideas. You could poison weapons, shoot people, stun people, slash people, scare people all as part of an amazing quest that sees you rise from a dingy prison cell to a demon slaying heir to an Emperor called Patrick Stewart...
The biggest tick for Oblivion though is that we could delve back into the disc today, get lost in the world simply by wandering round and be quite happy thank you very much. Elder Scrolls IV really has stood the test of time.
Monster Hunter Tri
Monster Hunter, as its title suggests, is based around hunting, gathering and slicing up a monster every now and then.
Same old story then. One of the biggest additions to the series with Tri, however, was Moga island, a free-roaming world allowing you to gather herbs, fish, swim, explore caves, help civilians and taunt monsters at your own pace.
Generally, Tri was a success because it required both brains and brawn and asked for a bit of both in return - although it was far more accessible than previous iterations - and it did all this in an absolutely beautiful world with sweeping vistas, glistening seas and a swelling orchestral soundtrack to guarantee at least one spine shiver.
Put simply, it's one of the most sprawling games on the Wii, that demands a healthy amount of ability, offers an immensely satisfying amount of freedom and puts all that on a stunning backdrop.