Brink's biggest problem is that most people might ignore it. As an online shooter it's loaded with brilliant ideas - so no problems there.
It has an art style all of its own, clever missions which give you fun solo tasks in big team games, tight controls and an interesting setting.
But what if hardly anyone plays it because of the other big name shooters being released at the same time?
UK developers Splash Damage are no stranger to bright ideas. The team behind huge hit Wolfenstein: Enemy Territory, they were also behind the little-selling Quake Wars, which had a similar problem to Brink: its audience.
Released around the same time as Team Fortress 2 on PC and in the dead summertime season on consoles, the follow-up to Quake 4 was stuffed to bursting with brilliant ideas to facilitate team play and give campaign-like structure to multiplayer games.
However, hardly anyone played it. Brink beware.
ON THE BRINK
With a bot-driven main campaign, it's the multiplayer element of Brink that publishers Bethesda hope will capture our imagination, finally exposing us to the clever tricks Splash Damage invented for their last game.
It's an online shooter where you always have a job and where every mission plays out like a story, but it's an online shooter hitting shelves in the same launch window as Crysis 2, Bulletstorm, Homefront and Duke Nukem Forever - four big games with four big campaigns and multiplayer modes no smaller than anything offered by Brink.
Brink will be great, but great didn't help Quake Wars. When Brink hits shelves, it'll be up to you to make it a success.
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