Call of Duty 8: What we want to see

This is our list, but what do YOU want to see?

Whether you're sick to the back teeth of the Call of Duty franchise or still chomping at the bit for what many consider to be the finest FPS experience on the face of the planet, CoD 8 is coming.

As long as there are midnight queues wrapped around retailers on release, as long as there's millions to be made in sales, as long as some primeval trigger buried deep within the human psyche tells us that shooting virtual soldiers is still our favourite pastime, CoD will come around again and again and (maybe) again.

If there's one thing that seems universally loved in Call of Duty it's the enemy AI that's already been disposed of and, somehow, has decided to come back for another pop.


We love CoD's zombie mini-game; we love its addictive quality, we love its no-nonsense philosophy, we love the way it brings friends together over panic and inevitable doom.

We grinned for a whole afternoon when the return of the zombie apocalypse was confirmed for Black Ops but to base the mode around Cold War world leaders was a stroke of quirky genius that jacked the whole experience up a notch.

Sledgehammer (set to make the next CoD) needs to include Zombie Mode, we know it's Treyarch's baby but we're not too precious about it staying solely in one studio's hands - it's only a relatively small bonus bit afterall.

Besides, we can't keep expecting one team to keep coming up with something new for a mode that's essentially shooting AI on a loop. Dropping some new brains into the mix will bring new angles, new takes and new novelties.

Call of Duty: Black Ops had a much improved campaign compared to what we're used to seeing, mainly thanks to the fact that Treyarch seemed to dedicate a significant chunk of development to actually injecting the series with some proper narrative.

Rather than flicking between a number of pretty faceless soldiers dotted around a map, each with some involvement in something that always leads to the same objective of shooting men in the head, Black Ops keeps a protagonist strapped to a chair while he experiences flash backs during a tortuous interrogation.

Compelling, well defined, and far more interesting since you don't know how your character got in this predicament in the first place or what your captures are looking.

Add some terrific set-pieces and Black Ops' single-player campaign is a far deeper, driven story than we've seen in past editions of CoD.


Sadly the enemy AI that should contribute so much to the campaign expenses, doesn't live up to the same levels of sophistication. And you know what? This is a recurring problem in CoD.

Call of Duty - and it's not the only guilty party by any means, we should say - seems to be packed full of the lowest common denominator of soldier who will just sit behind a wall and pop his head out with a certain rhythm until you shoot it off.

They also have a tendency to pour out of windows, doors, holes in the ground, trees, wherever the developer can cram them, before running at you relentlessly until you find the invisible trip wire that turns the pain off. We saw it in Modern Warfare, we saw it in World At War and we saw it in Black Ops.

The latter hit a nice new threshold of story-telling, let's have the adversaries to match in Call of Duty 8.

While we're on the subject of single-player campaigning, why not up the ante and burst the boundaries for a bit of co-op story?

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