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Unreal Engine couldn't handle Crysis 2 - Crytek

CEO Yerli says FPS simply "demands more" than other games

Crytek has told CVG that its CryEngine 3 could have fuelled the development of "pretty much any other game" - but claimed that its rivals, including Epic Games' Unreal Engine, would struggle to power Crysis 2.

Crysis 2 is Crytek's first console game - and one observers have called the best-looking title on any next-gen system. The FPS is also a notable showcase for CryEngine 3, which the studio hopes to establish as the dominant engine for PC and the next hardware generation.

Back in May, Epic's Mike Capps said he was surprised people could take Crytek seriously as a cross-platform engine company given it had yet to release a console game, so we recently asked Crytek CEO Cevat Yerli whether he's confident CryEngine 3 can take on the likes of the upcoming Unreal Engine 4.


While he told us he thinks there's room for multiple development engines to succeed, he said no other engine could have delivered Crysis 2, and that CryEngine 3 could handle "pretty much any other game".

"I think we've never cared about what competitors do," Yerli said. "That might sound arrogant and ignorant but that's not the point. I'm trying to do what we think is the right thing to do. We're trying to build an engine that's the most productive from a flow perspective, one that allows designers, directors, artists, programmers and everyone else in the whole development chain to be as efficient as possible.

"We've proven for ten years now that one of the reasons we are as efficient as we are right now, and why we could do Far Cry and Crysis with our quite inexperienced team, was because we had pipelines and workflows that were apparently superior to our competitors' because we made our first titles much faster than our competitors.

"Most importantly, right now we're looking at multiplatform development and I just think that our competitors' engines couldn't deliver Crysis 2, and that's the most important statement for me."

Yerli continued: "Crysis 2, from a gameplay and entertainment perspective, just demands so much more, and we as a company ultimately are making games and an engine, but our primary goal is still entertainment.

"I really am not saying we're going to have the best engine in the world and there's no room for more engines, for that matter I think there's room for even five engines. With more engines people will have to be more innovative.

"Whether our engine is better or not is something to be judged by the people who use the engine, but I can say that Crysis 2 wouldn't have been possible with any other engine, but pretty much any other game that has been shipped with out competitors' engines could have been done with the Crytek engine."

EA and Crytek are to launch an Xbox 360 exclusive Crysis 2 demo on Xbox Live tomorrow.

Yerli previously told CVG that Xbox 360 exclusive Codename: Kingdoms will push the console "to its limits" and offer gamers "a genuinely new" interactive entertainment experience.