The pre-owned market has to be curbed by measures like online pass systems if developers are to provide post-launch services that consumers demand.
That's according to Kaos Studios boss David Votypka, who told CVG that the dedicated servers on a game like THQ's FPS Homefront are costly to maintain - and rely on revenue from new game sales.
"I was thinking about it from the 'used car salesman' angle earlier and it's tough to argue [against] that side of it," he said.
"I think digital media is a little different, however, and one of the things that takes Homefront even more down that path is our dedicated servers. It's expensive to run those, we want to supply them for the best experience and if a lot of the sales are going just to distributors and not to the publisher that doesn't help us to support the community."
He continued: "That's one good example of why I think it's important for the publisher and developer to get some of the revenue for the product they're putting out there.
Kaos has promised dedicated servers for the multiplayer of Homefront - a decision that has proven popular with gamers.
However, Homefront will also carry the less welcomed THQ Pass, which will prevent those that buy the game second-hand from achieving certain ranks.
Read our full interview with Homefront's David Votypka to find out more about the game and Kaos' plans to overthrow Call of Duty as the number one FPS.