CB: They have a better shot than they would have on a touch screen device by having those mini-dual analogue sticks. I haven't played Killzone or Resistance on PSP or anything like that, but I think the potential is there. It's up to developers to make it shine by making the appropriate trade-offs with controls.
AC: I'd have to hold it for 10 or 15 seconds to get a feel for it feels right or not.
CB: Grab it and run off...
Adrian: You'd know if it felt right, pretty quickly.
Where do you see Bulletstorm a couple of years from now? Do you think you'll be working on more in the series or is it a one shot deal?
Adrian: On the shelves [laughs].
CB: It will not be in the used bin, and it will be overflowing, new, in every store.
AC: The voting will happen in a few weeks' time, people will tell us whether they want to hear more stories about Grayson Hunt or not. Right now is the nerve-wracking period where you hold you breath and see what happens.
CB: The dark side of the moon.
Do you have any DLC or post-release support planned?
AC: We haven't announced anything yet but let's just say we're treating the game very seriously.