Ken Levine has released a fair few games that use the first-person perspective. His past works range from straight up shooters such as SWAT to role-playing hybrids such as BioShock.
According to the famed designer, it's his viewpoint of choice because it is "the most direct way to engage" the player.
Speaking in an interview with IndustryGamers, Irrational's creative director expressed the opinion that games that use the first-person perspective make for more immersive and unique experiences.
"It's one less barrier to the experience," said Levine.
"It's a strange thing to be in someone else's shoes. It's something we do very naturally as children, but it's something that is much more difficult for adults. I think that games give us enough of a nudge in the right direction to have that childhood experience of play."
Levine says that first person allows players to embody the on-screen character more effectively, which ultimately makes for a more engaging experience.
"Games sort of allow us to break through that layer to let us go back to that space of play, which I think is really powerful" added Levine.
"Not just play from a fun standpoint, but transposing your identity onto somebody else's, and that is something so powerful when you are a kid. You just lose that as an adult because you get so self-conscience".
The big screen adaptation of BioShock won't see the light of day because its makers refused to make it a family-friendly film.